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import { Engine } from "./src/engine.js"
Engine.startEngine()
// import { start, update, draw } from "./src/main.js";
// const fps = 60
//
//
// /* cap the game's fps */
// let msPrev = window.performance.now()
// const msPerFrame = 1000 / fps
// let frames = 0
// function gameloop() {
// window.requestAnimationFrame(gameloop)
//
// const msNow = window.performance.now()
// const msPassed = msNow - msPrev
//
// if (msPassed < msPerFrame) return
//
// const excessTime = msPassed % msPerFrame
// msPrev = msNow - excessTime
//
// frames++
//
// update()
// draw()
// }
//
// /* call functions to start the game */
// /* the game logic can be found in src */
// start()
// gameloop()
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