diff options
author | niliara-edu <nil.jimeno@estudiant.fjaverianas.com> | 2024-12-24 17:58:20 +0100 |
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committer | niliara-edu <nil.jimeno@estudiant.fjaverianas.com> | 2024-12-24 17:58:20 +0100 |
commit | 25adfc618e77db9a5ee3b98ce0dab0be832efed0 (patch) | |
tree | 36ca56758ddd4674ab5a43df4b76bbfcc5a47af1 /index.js | |
parent | a840990bdcabf45fb0d377478ba0ab27222434ae (diff) |
hello kitty base done
Diffstat (limited to 'index.js')
-rw-r--r-- | index.js | 32 |
1 files changed, 1 insertions, 31 deletions
@@ -1,32 +1,2 @@ import { Engine } from "./src/engine.js" -Engine.startEngine() - -// import { start, update, draw } from "./src/main.js"; -// const fps = 60 -// -// -// /* cap the game's fps */ -// let msPrev = window.performance.now() -// const msPerFrame = 1000 / fps -// let frames = 0 -// function gameloop() { -// window.requestAnimationFrame(gameloop) -// -// const msNow = window.performance.now() -// const msPassed = msNow - msPrev -// -// if (msPassed < msPerFrame) return -// -// const excessTime = msPassed % msPerFrame -// msPrev = msNow - excessTime -// -// frames++ -// -// update() -// draw() -// } -// -// /* call functions to start the game */ -// /* the game logic can be found in src */ -// start() -// gameloop() +addEventListener("load", Engine.startEngine()) |