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import { placeOnBoard } from "./engine/visual/placeOnBoard.js"
import { Vector2 } from "./engine/visual/vector2.js"
import { board } from "./board.js"
import { ASSETS_BLACK, ASSETS_WHITE, PLAYER } from "./constants.js"
import { Stone } from "./stone.js"
import { nextTurn, turn } from "./engine/turns.js"
export class Link {
constructor({
position = new Vector2(0, 0),
}) {
this.team = turn
this.position = position
this.createSpan()
board.links[position.y][position.x] = this
this.span.addEventListener("click", _ => {
new Stone({
position: position,
team: this.team
})
nextTurn()
});
this.update()
}
createSpan() {
this.span = document.createElement("span")
this.span.className = `link`
let img = document.createElement("img")
img.src = this.team == PLAYER.BLACK ? ASSETS_BLACK : ASSETS_WHITE
this.span.appendChild(img)
document.body.appendChild(this.span)
}
update() {
let response = placeOnBoard({
position: this.position,
board_size: board.size,
use_real_size: true,
})
this.span.style.left = response.left
this.span.style.top = response.top
this.span.style.width = this.span.style.height = response.size
}
removeLink() {
this.span.remove()
}
}
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