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path: root/src/engine/turns.js
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import { board } from "../board.js"
import { Vector2 } from "../engine/visual/vector2.js"
import { Link } from "../link.js"
import { PLAYER } from "../constants.js"

export let turn = ""

export function nextTurn() {
    turn = turn == PLAYER.BLACK ? PLAYER.WHITE : PLAYER.BLACK
    placeLinks()
}

function placeLinks() {
    resetLink()
    board.links = [...Array(board.size)].map(_ => Array(board.size))
    for (let row = 0; row < board.size; row++) {
        for (let col = 0; col < board.size; col++) {
            tryLink(new Vector2(row, col))
        }
    }
}

function resetLink() {
    Array.from(board.links).forEach(x => {
        Array.from(x).filter((x) => x !== undefined).map(y => {
            y.removeLink()
        })
    })
}

function tryLink(position) {
    new Link({
        position: position,
    })
}