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import { WHITE } from "../assets.js"
import { Vector } from "../engine/vector.js"
import { Engine } from "../engine.js"
import { Entity } from "./entity.js"
import { enemy } from "../main.js"
export class HPBar extends Entity {
constructor() {
let size = new Vector(Engine.screen.viewport.x, 20)
super({
size: new Vector(Engine.screen.viewport.x, 20),
position: new Vector(size.x / 2, size.y / 2),
sprite: WHITE,
pixelated: true,
})
this.lasthp = enemy.hp
}
update() {
if (enemy.hp != this.lasthp) {
this.lasthp = enemy.hp
let hpScale = enemy.hp / enemy.max_hp
let viewport = Engine.screen.viewport
this.size.x = hpScale * viewport.x
this.position.x = (viewport.x / 2) - (1 - hpScale) / 2 * viewport.x
}
}
}
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