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import { HELLO_KITTY } from "../../assets.js"
import { Vector } from "../../engine/vector.js"
import { Engine } from "../../engine.js"
import { Entity } from "../entity.js"
export class WalkingKitten extends Entity {
constructor() {
let direction = Engine.random(0, 1)
super({
size: new Vector(40, 40),
hitbox: new Vector(20, 40),
position: new Vector(direction ? 0 : Engine.screen.viewport.x, Engine.screen.viewport.y - 20),
sprite: HELLO_KITTY.SMALL[0],
pixelated: true,
})
this.velocity = new Vector(direction ? 1 : -1, 0)
if (direction) this.span.style.transform = "scaleX(-1)"
this.bottomPosition = Engine.screen.viewport.y - 20
}
update() {
this.updateJump()
this.position.add(this.velocity)
this.checkBounds()
this.updateAsHazard()
}
jumping = true
timeUntilNextJump = 0
gravity = 0.1
updateJump() {
if (this.jumping) {
if (this.position.y >= this.bottomPosition) {
this.velocity.y = 0
this.velocity.x *= 3
this.position.y = this.bottomPosition
this.jumping = false
this.timeUntilNextJump = Engine.random(-30, 300)
return
}
this.velocity.y += this.gravity
return
}
this.timeUntilNextJump--
if (!this.timeUntilNextJump) {
this.velocity.x /= 3
this.velocity.y = -7
this.jumping = true
}
}
delayBetweenFrames = 20
timeUntilNextFrame = this.delayBetweenFrames
frameAlternator = false
draw() {
if (!this.timeUntilNextFrame) {
this.timeUntilNextFrame = this.delayBetweenFrames
this.span.src = this.frameAlternator ?
HELLO_KITTY.SMALL[0] :
HELLO_KITTY.SMALL[1]
this.frameAlternator = !this.frameAlternator
}
this.timeUntilNextFrame--
super.draw()
}
checkBounds() {
if (
this.position.x + this.size.x / 2 < 0 ||
this.position.x - this.size.x / 2 > Engine.screen.viewport.x
) {
this.remove()
}
}
}
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