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import { HELLO_KITTY } from "../../assets.js"
import { Vector } from "../../engine/vector.js"
import { Engine } from "../../engine.js"
import { Entity } from "../entity.js"
export class FallingKitten extends Entity {
constructor() {
let direction = Engine.random(0, 1)
super({
size: new Vector(40, 40),
hitbox: new Vector(20, 40),
position: new Vector(Engine.random(0 + 22, Engine.screen.viewport.x - 22), 0),
sprite: HELLO_KITTY.SMALL[0],
pixelated: true,
})
this.velocity = new Vector(direction ? 1 : -1, 2)
this.pointRightDirection()
this.maxBottomPosition = Engine.screen.viewport.y + this.size.y / 2
}
update() {
this.position.add(this.velocity)
if (
this.position.x - this.size.x / 2 < 0 ||
this.position.x > Engine.screen.viewport.x - this.size.x / 2
) {
this.velocity.x *= -1
this.pointRightDirection()
}
if (this.position.y > this.maxBottomPosition) this.remove()
this.updateAsHazard()
}
delayBetweenFrames = 20
timeUntilNextFrame = this.delayBetweenFrames
frameAlternator = false
draw() {
if (!this.timeUntilNextFrame) {
this.timeUntilNextFrame = this.delayBetweenFrames
this.span.src = this.frameAlternator ?
HELLO_KITTY.SMALL[0] :
HELLO_KITTY.SMALL[1]
this.frameAlternator = !this.frameAlternator
}
this.timeUntilNextFrame--
super.draw()
}
pointRightDirection() {
if (this.velocity.x > 0) this.span.style.transform = "scaleX(-1)"
else this.span.style.transform = "scaleX(1)"
}
}
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