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import { HELLO_KITTY } from "../../assets.js"
import { Vector } from "../../engine/vector.js"
import { Engine } from "../../engine.js"
import { Entity } from "../entity.js"
export class BulletParticle extends Entity {
constructor(position) {
super({
size: new Vector(20, 20),
position: position,
sprite: HELLO_KITTY.BULLET,
})
this.rotation = Engine.random(0, 360)
this.rotationSpeed = Engine.random(-10, 10)
this.velocity = new Vector(
Engine.random(-2, 2),
Engine.random(-2, 2),
)
}
update() {
this.position.add(this.velocity)
this.rotation += this.rotationSpeed
this.size.x = this.size.y -= 1
if (this.size.x <= 0) {
this.remove()
}
}
}
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