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import { BOSHY } from "../assets.js"
import { Vector } from "../engine/vector.js"
import { bullets } from "../main.js"
import { Entity } from "./entity.js"

export class BoshyBullet extends Entity {
    speed = 20

    constructor(position = new Vector(0,0)) {
        super({
            size: new Vector(5, 5),
            position: position.floor(),
            sprite: BOSHY.BULLET,
        })

        bullets.list.push(this)
    }

    update() {
        this.position.y -= this.speed
        if (this.position.y < 0) {
            this.span.remove()
            bullets.remove(this)
        }
    }

    remove() {
        this.span.remove()
    }
}