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import { BOSHY } from "../assets.js"
import { Vector } from "../engine/vector.js"
import { Entity } from "./entity.js"
import { enemy } from "../main.js"
import { Engine } from "../engine.js"
export class BoshyBullet extends Entity {
speed = 20
constructor(position = new Vector(0,0)) {
super({
size: new Vector(5, 5),
position: position.floor(),
sprite: BOSHY.BULLET,
})
}
update() {
this.position.y -= this.speed
if (this.position.y < 0) {
this.remove()
}
if (Engine.collision.collidingWithEnemy(this.position, this.hitbox)) {
enemy.hit()
this.remove()
}
}
}
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