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import { BOSHY } from "../assets.js"
import { Vector } from "../engine/vector.js"
import { Engine } from "../engine.js"
import { BoshyBullet } from "./boshybullet.js"
import { Entity } from "./entity.js"
export class Boshy extends Entity {
reloadTime = 6
lastShot = 0
speed = 5
constructor() {
super({
size: new Vector(30, 30),
position: new Vector(325, 400),
sprite: BOSHY.NORMAL,
})
Engine.playSound(BOSHY.SOUNDS.INTRO)
}
update() {
let keys = Engine.keys
let viewport = Engine.screen.viewport
/* get movement direction */
let move = new Vector()
let speed = this.speed
if (keys.right) move.x += 1
if (keys.left) move.x -= 1
if (keys.up) move.y -= 1
if (keys.down) move.y += 1
if (keys.shoot) this.shoot()
/* apply movement */
move.normalize()
move.multiply(speed)
this.position.add(move)
/* check limits */
if (this.position.x < 0) this.position.x = 0
if (this.position.y < 0) this.position.y = 0
if (this.position.x > viewport.x) this.position.x = viewport.x
if (this.position.y > viewport.y) this.position.y = viewport.y
}
shoot() {
/* check if it can shoot */
if (Engine.frame < this.lastShot + this.reloadTime) {
return
}
this.lastShot = Engine.frame /*(reset reload)*/
let bullet_a_position = this.position.clone()
let bullet_b_position = this.position.clone()
bullet_a_position.x = bullet_a_position.x + 5
bullet_b_position.x = bullet_b_position.x - 5
new BoshyBullet(bullet_a_position)
new BoshyBullet(bullet_b_position)
Engine.playSound(BOSHY.SOUNDS.SHOOT)
}
}
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