summaryrefslogtreecommitdiff
path: root/src/engine/screen.js
blob: 0cc4a8f6b2340e873bb403bab310d5a4e1979e7d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
import { Vector } from "./vector.js"

export class Screen {
    viewport = new Vector(650, 500)

    ///////////////////// START //////////////////////
    constructor() {
        this.createHTMLElements()
        this.setUpTriggers()
        this.resize()
    }

    createHTMLElements() {
        this.div
        this.spawn

        /* create main div */
        this.div = document.createElement("div")
        this.div.id = "screen"
        this.div.style.backgroundColor = "black"
        this.div.style.zIndex = -11

        /* create relative div to append children */
        this.spawn = document.createElement("div")
        this.div.appendChild(this.spawn)
        document.body.appendChild(this.div)
    }

    setUpTriggers() {
        addEventListener("resize", () => { this.resize() });
    }


    ///////////////////// RESIZE //////////////////////
    real_position = new Vector(0, 0)
    real_size = new Vector(0, 0)
    scale = new Vector(0, 0)

    resize() {
        let w = new Vector(window.innerWidth, window.innerHeight)

        /* get max size keeping aspect ratio */
        if (w.y / this.viewport.y > w.x / this.viewport.x) {
            this.real_size.x = w.x
            this.real_size.y = Math.floor(w.x / this.viewport.x * this.viewport.y)
        } else {
            this.real_size.y = w.y
            this.real_size.x = Math.floor(w.y / this.viewport.y * this.viewport.x)
        }
        this.div.style.width = `${this.real_size.x}px`
        this.div.style.height = `${this.real_size.y}px`

        /* get centered position */
        this.real_position.x = w.x / 2 - this.real_size.x / 2
        this.real_position.y = w.y / 2 - this.real_size.y / 2
        this.real_position.floor()

        this.div.style.left = `${this.real_position.x}px`
        this.div.style.top = `${this.real_position.y}px`

        /* set scale */
        this.scale = this.real_size.x / this.viewport.x
    }


    ///////////////////// COMMANDS //////////////////////
    append(element) { this.spawn.appendChild(element) }

    draw(span, position, size, rotation) {
        span.style.width = `${size.x * this.scale}px`
        span.style.height = `${size.y * this.scale}px`
        span.style.top = `${(position.y - size.y / 2 + this.additionalPosition.y) * this.scale}px`
        span.style.left = `${(position.x - size.x / 2 + this.additionalPosition.x) * this.scale}px`
        span.style.rotate = `${rotation}deg`
    }

    isOffLimits(position, size) {
        return (
            position.x + size.x / 2 < 0 ||
            position.y + size.y / 2 < 0 ||
            position.x - size.x / 2 > this.viewport.x ||
            position.y - size.y / 2 > this.viewport.y
        )
    }

    shaking = false
    additionalPosition = new Vector(0, 0)
    shake() {
        this.shaking = true
        this.shakingTimeLeft = 6
    }

    update() {
        if (this.shaking) {
            switch (this.shakingTimeLeft) {
                case 6:
                this.additionalPosition.x = 9
                this.additionalPosition.y = -3
                break

                case 5:
                this.additionalPosition.x = -8
                this.additionalPosition.y = 2
                break

                case 4:
                this.additionalPosition.x = 5
                this.additionalPosition.y = 1
                break

                case 3:
                this.additionalPosition.x = -4
                this.additionalPosition.y = -2
                break

                case 2:
                this.additionalPosition.x = 3
                this.additionalPosition.y = -1
                break

                case 1:
                this.additionalPosition.x = 0
                this.shaking = false
                break
            }
            this.shakingTimeLeft --
        }
    }
}