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-rw-r--r--src/engine/collision.js45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/engine/collision.js b/src/engine/collision.js
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+++ b/src/engine/collision.js
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+import { boshy, enemy } from "../main.js"
+import { Vector } from "./vector.js"
+
+export class Collision {
+ collidingWithBoshy(position, hitbox = position) {
+ if (boshy == undefined) return false
+ return this.areColliding({
+ position_a: position,
+ position_b: boshy.position,
+ hitbox_a: hitbox,
+ hitbox_b: boshy.hitbox,
+ })
+ }
+
+ collidingWithEnemy(position, hitbox = position) {
+ if (enemy == undefined) return false
+ return this.areColliding({
+ position_a: position,
+ position_b: enemy.position,
+ hitbox_a: hitbox,
+ hitbox_b: enemy.hitbox,
+ })
+ }
+
+ areColliding({
+ position_a,
+ position_b,
+ hitbox_a= position_a,
+ hitbox_b= position_b,
+ }) {
+ let hitbox_value = new Vector(
+ (Math.abs(hitbox_a.x) + Math.abs(hitbox_b.x)) / 2,
+ (Math.abs(hitbox_a.y) + Math.abs(hitbox_b.y)) / 2,
+ )
+ let position_difference = new Vector(
+ Math.abs( Math.abs(position_a.x) - Math.abs(position_b.x)),
+ Math.abs( Math.abs(position_a.y) - Math.abs(position_b.y)),
+ )
+
+ return (
+ position_difference.x <= hitbox_value.x &&
+ position_difference.y <= hitbox_value.y
+ )
+ }
+}