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import { PLAYER } from "../constants.js"
import { placeLinks } from "../engine/placeLinks.js"
import { removeDeadStones } from "../engine/death.js"
export let playerTurn = "black"
export function nextTurn({move = null}) {
if (move != null) removeDeadStones(move)
changeTurn()
startTurn()
}
export function startTurn() {
placeLinks()
}
function changeTurn() {
playerTurn = playerTurn == PLAYER.BLACK ? PLAYER.WHITE : PLAYER.BLACK
}
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